The mighty world full of endless possibilities Amalur bouts of intense action is waiting to be discovered: 38 Studios and EA have announced today that the action role-play-game Kingdoms of Amalur: Reckoning will be published in Germany on 09th of February 2012.
Reckoning is the first chapter of a huge new fantasy universe that sends players on an adventure where they discover the secrets of Amalur, specify the destination of their hero and decide the fate of the world. Kingdoms of Amalur: Reckoning has received 10 award nominations for his debut at the Electronic Entertainment Expo (E3) in June 2011. The PC game magazine Gamestar verdict on the action role-game: "The fights are action packed, the filing of character and talents is fun and atmospheric game world invites you to explore."
Kingdoms of Amalur: Reckoning is set in a new universe that was created by the New York Times bestselling author R.A. Salvatore and the style of the artist Todd McFarlane, creator of Spawn, brought it to life. In addition to a huge, explorable world leads Kingdoms of Amalur: Reckoning is not only a new level of intense action-fighting in the genre, but expanded it to a Progress system, revealing the shape the players their determination by the constant adjustment of their character.
Kingdoms of Amalur: Reckoning formed under the leadership of Ken Rolston, lead designer of the critically acclaimed open-world role-play-games Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Developed from the 38 Studios subsidiary Big Huge Games in Baltimore, Maryland, and 38 studios in Providence, Rhode Iceland, appears the action role-game Kingdoms of Amalur: Reckoning in Europe on 09th of February 2012 for Xbox 360, PS3 and PC.
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